Organizations need self-directed, flexible and innovative workers. This requires sustainable learning solutions in which three pillars play a role: the learning employee, the organization and technological learning solutions. Theunissen. N.C.M., Stubbé,Hester E. (2011). Hfst 9: Duurzaam leren voor innovatieve werknemers. In Fietje Vaas en Peter Oeij (Red.), Innovatie die werkt: Praktijkvoorbeelden van netwerk-innoveren (p.p. 205-220). […]
AME Conference, here we come again! Future Life Research researched SDG-actions and positive behavior of individuals. The results of the research are summarized in a short article and submitted to the 46th Conference of the Association of Moral Education. With the theme “Morality, Environmental Sustainability, and Education” that suits our research very well. A few […]
The Virtues Mirror is a questionnaire for online self-evaluation of moral behaviour. The questionnaire approaches virtues as state (not trait) to promote practicing virtues. The preliminary conclusion is that the questionnaire offers a good starting point for moral development. Theunissen, N.C.M. (2018) The Virtues Mirror: a new online self-evaluation questionnaire to support moral development. Paper […]
This presentation reports about the first phase of the development of a virtues self-evaluation instrument: a search for virtues relevant for the 21th century professional. Theunissen, N. C. M. (2016). Virtues for the 21th century professional. Presentation at the Interdisciplinary Conference on Character and Virtues in the Professions, June 2-4 2016, University of Birmingham, UK, […]
Deze memo beschrijft het door Dr. Theunissen geleide proces van de ontwikkeling van 14 competentieprofielen voor crisiscommunicatie en bevolkingszorg. Met behulp van tekstanalyse en sessies met experts zijn competenties geïdentificeerd die gebruikt kunnen worden voor training en selectie.
This paper describes the theoretical basis and development of the iSELF: an Internet-tool for Self-Evaluation and Learner Feedback to stimulate self-directed learning in ubiquitous learning environments.
The value of serious games for the workplace is borrowed from three intersecting knowledge domains: Learning, Modeling & Simulation, and Play. Gaming can play a serious role in training and development at the workplace.
Sorry, not translated yet, please use your browser’s instant translation option or sent me a request for translation De mogelijkheid om altijd en overal te leren is er al. De middelen zijn er. Toch maken we er nauwelijks gebruik van. Theunissen. N.C.M. (2009). Hfst 27: Altijd en overal leren, kan het al?. In Alfons ten […]
This article describes the state of affairs in the field of self-directed learning: what it is and what elements does it consist of. Stubbé, H.E., Theunissen, N.C.M. (2008). Self-directed adult learning in a ubiquitous learning environment: a meta-review. Proceedings – Special Track on Technology Support for Self-Organised Learners during 4th EduMedia Conference 2008 “Self-organised learning […]
The aim of this review is to gain a comprehensive view on the theories and models referred to in studies on educating and counseling children about physical health. The results of this review may attribute to the refinement of the theoretical underpinning of child education and counseling in physical health. Theunissen, N.C.M., Tates, K. (2004). […]